

If a player earns a certain amount of points before dying, called a score chain, he or she earns a choice of an offensive support action such as a mortar strike or missile attack or a defensive support action such as intel or ammo. For example, at the start of the game the sniper class does not have a proper sniper scope available, and the player must reach level 3 to unlock a combat scope. The player earns experience during gameplay to level up and unlock additional weapons and weapon accessories. Multiplayer is class based, with three classes available – Rifleman, Special Ops, and Sniper. Medal of Honor's multiplayer was developed by EA Digital Illusions CE. For the remainder, the player alternates between the roles of a Delta Force sniper code-named "Deuce", of AFO Wolfpack, as well as Army Ranger Specialist Dante Adams of the 75th Ranger Regiment, and AH-64 Apache gunner Captain Brad "Hawk" Hawkins. For half of the game, players assume the role of a DEVGRU operator codenamed "Rabbit", of AFO Neptune. The single player campaign takes place in Afghanistan, in 2002. The game is loosely based on parts of Operation Anaconda specifically, the events surrounding the Battle of Roberts Ridge.

Typical in-game objectives are similar to those issued in real life such as raiding terrorist hideouts, hostage rescues and undercover operations. The gameplay is designed to be authentic, as EA had hired several consultants from the United States military in order to give inspiration to the developers.

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